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Dungeons and dragons eye of the beholder maps
Dungeons and dragons eye of the beholder maps















  • Special IBM Testing (SSI): Top Star Computer Services Inc.
  • Harris, John Kirk, Alan Marenco, Jeffrey Shotwell, Larry Stephen Webber, * James Young, John C.
  • Game development (SSI): George MacDonald.
  • Rulebook writers (Westwood): Marc Cram, Michael Legg, Eydie Laramore.
  • Music & sound effects (Westwood): Paul S.
  • Graphics (Westwood): Rick Parks, Aaron E.
  • Amiga programming (Westwood): Bill Stokes.
  • Original programming (Westwood): Phillip W.
  • Director of product development (Westwood): Brett W.
  • #Dungeons and dragons eye of the beholder maps manuals

    Also, the physical manuals and cluebooks contained artwork of the Heroes of Waterdeep, who are illustrated in greater detail than the original games. For instance, the mind flayer enemies had trunks and snouts instead of tentacles. Whilst similar to the Eye of the Beholder games in the West, the Japanese version had some differences.

  • A Japanese version of Eye of the Beholder (アイ・オブ・ザ・ビホルダー) was released for Super Famicon.
  • vampiric touch Wands wand of fireballs Ī mind flayer from the Japanese version of the game.
  • potion of vitality Rings ring of protection.
  • robe of protection Miscellaneous orb of power Potions potion of cure poison.
  • Undermountain Regions Sword Coast North Settlements Waterdeep Magic Armor plate mail of great beauty.
  • zombie Locations Dungeons Sewers of Waterdeep.
  • Characters Protagonists Heroes of Waterdeep Companions Anya

    dungeons and dragons eye of the beholder maps

    It was also possible to import a party from Eye of the Beholder into Eye of the Beholder II: The Legend of Darkmoon or from Eye of the Beholder III: Assault on Myth Drannor thus, a player could play through all three games with the same party. The possibility to increase the size of the player's party through the recruiting of NPCs was a tradition in all of the Eye of the Beholder series. This can be increased to a maximum of six characters, by resurrecting one or more skeletons from dead non-player characters (NPC), or finding NPCs that are found throughout the dungeons. The player controls four characters, initially, using a point-and-click interface to fight monsters. The lords rejoice, and confer on the party the honorary name: the Heroes of Waterdeep.Įye of the Beholder featured a first-person perspective in a three-dimensional dungeon, very similar to the earlier Dungeon Master. The party slay the evil beholder and present his eye stalk to the Lords of Waterdeep. The team descends further beneath the city, going through dwarf and drow territory, to Xanathar's lair, where the final confrontation takes place. As they descend, the entrance gets blocked by a sudden collapse, all planned by Xanathar.

    dungeons and dragons eye of the beholder maps

    With the official document, basic adventuring gear and a package of information, the adventurers enter the city's sewer system. The guards confiscate the drow's package of information, and Khelben sends it to the adventuring group. The spy reveals that the beholder crime lord, Xanathar, inhabits the lowest parts of the Waterdeep sewer system. Under interrogation, the drow reveals the disturbing plan of an evil beholder (who had recently teleported the elf to the surface). Two days before the adventuring group are due to search underground, the captain of the guard intercepts a drow scout that is spying on the council. The Heroes of Waterdeep accept the commission and letter of Marque.

    dungeons and dragons eye of the beholder maps

    The council holds a ceremony, and write up an official document known as the commission and letter of Marque, and sends the adventurers away to prepare.

    dungeons and dragons eye of the beholder maps

    Khelben returns to the council and tells Piergeiron to hire adventurers to look where they haven't - under the city. He warns that the evil must come from inside Waterdeep, or more, under their very noses. After this, Khelben writes to Piergeiron the Paladinson, Open Lord of Waterdeep. The wizard uses his mages to detect evil, but cannot locate its exact source. Arunsun's informants are clear on one thing - the word Xanathar recurs with great persistence. He, however, finds no evidence of devious plots outside of Waterdeep, and believes such evils must be coming from within. There are rumors of assassins wondering the streets, so the mage visits both Amn and Calimshan, as such places had given Waterdeep issues in the past. Luckily, Khelben "Blackstaff" Arunsun looks into lords' concerns - that an unknown evil poses a threat to Waterdeep. The lords of the city of Waterdeep have grown concerned with mysterious happenings within the city.















    Dungeons and dragons eye of the beholder maps